• D'Lirium Releases New Update, Bringing it to Beta-17


    The top-down grimdark pony shooter D'Lirium has unleashed it's 17th major version, introducing a host of new features following up on their final 16.8 patch three months ago.

    With this one comes redesigns on a boatload of HUD objects, new modes, a huge amount of graphical work, and more!

    Check it out over here if you are curious. I've also popped the patch message below.





    Beta-17
    • Fixed a bug where the player returned to life after killing enemies without being a maniac
    • Fixed a bug where the 'notarget' command was not reset when starting a new game
    • Fixed a bug where the country flag didn't change when changing the language
    • Fixed a bug where Nightmarish attacked the player when 'notarget' was enabled
    • Fixed a bug where souls were not saved
    • Fixed a bug that caused Death Run saves to be deleted at player's death in story mode
    • Fixed incorrect display of labels on the "Game Over" screen"
    • Fixed the behavior and general work of Darkness in the personal hell
    • Fixed yellow door at the "industrial zone" level"
    • Fixed incorrect display of the flag in Czech localization
    • Fixed incorrect parameter assignment on Custom Maps
    • Fixed game crash when loading a Custom Map after passing other users level
    • Redesigned rendering of the FPS counter and walls in debug mode
    • Reworked psychic damage when killing monsters
    • Reworked flashlight
    • Redesigned staircase
    • Reworked the initialization of the music in arcade mode
    • Redesigned precise HUD
    • Reworked the player's spawn in personal hell
    • Redesigned some textures on the "mansion" level"
    • Redesigned the settings menu
    • Redesigned the pause menu and settings menu
    • Redesigned rendering of the dialogues
    • Redesigned display of the Custom map name in statistics after passing it
    • Redesigned the death agony screen
    • Redesigned the visibility rune
    • Redesigned the bandage sprite
    • Redesigned Game Over screens in arcade mode
    • Added an optional scoring system in arcade mode
    • Added an optional monster health scale
    • Added hints during teleportation
    • Added static shadows for some objects
    • Added a system for rendering dynamic shadows
    • Added the ability to disable glare
    • Added the shadow of the letters on the statistics screen
    • Added the nodegan command
    • Added autosave points
    • Added an object that draws the game's logo in arcade mode
    • Added the ability to add your own logo on custom levels
    • Added the ability to load the last save after death
    • Added the ability to change the game language by pressing
    • The added effect of white noise
    • Added a system of "cinematic" glare
    • Added "Lantern Invasion" mode
    • Added an optional time indicator on the level
    • Added the ability to disable the GUI
    • Added the ability to disable the inspector
    • Added new decorative objects
    • Added hints during a pause
    • Added new statistics screens in "Lanterns" mode
    • Added difficulty levels for story mode
    • Added first aid kits
    • Added displaying the game version on the statistics screen
    • Optimized glare system
    • Optimized rendering of monsters and some other objects (8000Nightmares works twice as fast!)
    • Optimized Shaft
    • The teleportation ball can now be destroyed by pressing
    • Minor changes were made at all levels
    • The finishing time now takes into account scripted scenes
    • Darkness can be banished with a flashlight from your personal hell
    • The "Lanterns" achievement now takes into account any encounter with Fireflies
    • Increased the required time to get the "Clueless Gamer" achievement"
    • Visual improvements at the "industrial" level
    • Removed the "Souls absorbed" point from statistics
    • The save message is now displayed when saving on pentagrams
    • The message about saving the game now refers to hints
    • Reduced the amount of health of Nightmarish at the "industrial" level
    • When shooting at friends the player takes psychic damage
    • When using cheats, the game warns about the inability to get some achievements
    • Removed the interaction buttons and flashlight from the "RPG" control scheme
    • The character now comments on the player's actions
    • The message about the "Help" menu now refers to hints