• Nightfall Gets a Huge Update


    After a long hiatus, the team over at Silly Mare Games has resumed development on their platforming tower defense pile of madness known as Nightfall.  Beta Build #6 fixes and adds a boatload of things.  Get the full patch notes below the break, or check it out over here!


    Patch notes: 

    - Added Elements of Harmony. Yup! Now the Elements of Harmony are randomly placed around the map. Collect all six and you'll be able to release a blast that kills all active enemies and does 20% damage to bosses! (20% to current HP, not total).
    - Added new items, skills and achievements. Frost Attack, Flame Attack, Healing Wave, Homing Tower's Ring, and lots of new achievements (including a boost to Dirt Blocks' HP, higher damage for mercenaries, and more).
    - Added 10 more nights (new enemies, bosses, etc.): up to the 50th night. Keep it up! That's half of the game right there!
    - Added another Compass. You can now mark two points on the map! Pretty useful to remember places with good structures for later.
    - New bonus for Applejack: all structures have +20% HP. Along with her energy regeneration bonus, this makes Applejack super tough!
    - Fluttershy's bonus slightly reduced (70% damage reduction, down from 80%). Just slightly nerfed, nothing to worry about. Besides...
    - Hovering doesn't cost energy anymore. Now you can hover in the air as much as you want, energy won't go down! It won't go up either, though.
    - Rarity's spirit regeneration bonus increased. It is now as fast as energy regeneration!
    - Skills while in Pinkamena mode now consume spirit as well. They didn't! That was a little too overpowered.
    - You don't lose money anymore upon falling/dying. Don't worry about your gold anymore!
    - Fewer initial structures. Use your towers wisely~ *evil laugh*
    - Higher price for some structures in Store. It was just too easy to buy a lot of them.
    - Ghost Structures now take only 10% extra damage (down from 25%). They're much more useful now!
    - Seeds cannot be collected anymore (you now collect Dirt Blocks instead). Sorry guys! Get your seeds at the store.
    - Wave Tower's HP increased. Their range is short, so they needed to be stronger!
    - Light Torches' effect slightly reduced.
    - Enemies rebalanced. Loooooots of changes, mostly nerfs to their HP and damage. Bosses' HP regeneration is slower now, too.
    - Slightly lesser enemy spawn rate.
    - Lower drop rate in general.
    - You now lose any extra structures you have upon world regeneration. That is, every 25 nights. Don't waste your time collecting them before killing the boss!
    - Celestial Aid can now be bought in tens.
    - Easy mode now only affects enemies' HP. No more lower prices or lesser spawn rate. Now Easy Mode just affects enemies' HP (-25%, including bosses).
    - Endless runs system removed (looping last implemented night). Now it's over after the last night!
    - Multiple control changes.
    - Other minor changes and bug fixes. More than ever! Picking up a Life after defeating a boss now regenerates both your energy and spirit, the overall game performance is slightly better, achievements now have different icons, the 'save' folder is now automatically created upon opening the game, and more.